If you didn't gather it from the title, this will be a blog about my journey though SC2's ladder.
I have never played SC2 outside of doing the three campaign levels available in the demo. That said, I have been following the going-on's of the SC community for over a month now. I watch a lot of Day[9], live streams of various pros, and have watched a couple of tournaments.
Going in, I plan on playing Zerg: I like the play style, and am looking forward to testing it out against the computer once SC2 finishes installing (I'm digi-downloading as I type this).
I've been giving what build I work with a lot of thought, and I am planning on going Mutas in my starting games. Why? I feel that against other new players, air units are the way to go.
-New players will not be great at scouting, and surprise Muta harrass on the mineral line could be game breaking.
-New players will be slow at reacting. It will take them too long to pull SCVs off a mineral line, and too long for them to get units that can shoot air to the line. I plan on taking advantage of this.
-New players hopefully wont think to put up Missile Turrets and the like until AFTER they have seen air units. Going along with my theory of being bad at scouting, I think Mutas will catch them with their pants down.
-With that in mind, I'm a new player and will also be weak against air units. Mutas will be my anti air.
Well, that is my brief introduction. I'll be posting more soon.
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